Monday, February 24, 2020

Podcast Episode 24 - 2019 Year End Reflections And Call-In Q/A




Direct link: https://anchor.fm/the-dungeon-masters-handbook/episodes/Episode-24---2019-Year-End-Reflections-and-Call-In-QA-e9p06m

My thoughts on the OSR of the past 2019 and coming 2020. As well, I answer call-ins from listeners and other podcasters!
Leave me a voice message and let me know what you think! (312) 625-8281‬ (US/Canada)
On Anchor: anchor.fm/the-dungeon-masters-handbook/message 

Intro music: Dragonaut by Bradley The Buyer (bit.ly/2ASpAlF)
Outro music: Dream by Wild Shores (bit.ly/2jbJehK)

Sunday, February 23, 2020

Monster Hunter World: Iceborne Review (PC/PS4)

Written by Alexander O. Cuaycong and Anthony L. Cuaycong


Title: Monster Hunter World: Iceborne
Developer: Capcom
Publisher: Capcom
Genre: Action, RPG
Price: $39.99
Also Available On: Steam, XB1



Capcom's Monster Hunter series has stayed strong throughout its lifetime, and there's no real wonder as to why. While not the most thought-provoking out in the market, it knows its strengths and is second to none in its unabashedly heavy focus on adventure and exploration. There's simply no other franchise that can emulate the mystery its forests and jungles bring, or come close to approximating the dread, say, a Rathalos provides as it comes bearing down with fangs and claws extended. Even as it requires grinding to the point of excess, it invariably delivers on its promises of grandeur, riches, and glory that can only be the stuff of dreams.




Titles in the Monster Hunter series have aimed high, and Monster Hunter World is no exception. True to its origins, Monster Hunter World thrusts gamers into a land ravaged by monsters, and tasks them to overcome these majestic dragon- and dinosaur-like beings. While trying to bring down foes many times larger, faster, and stronger may appear foolish, it scoffs at the notion and instead puts forward another that banks on the use of proper tools to accomplish the seemingly impossible. Weapons, traps, and gear, with a mix of cunning, strategy, and skill, are pitted against ruthless animal ferocity.

Parenthetically, Monster Hunter World is a feast for the senses. It thrives in the uniqueness of its presentation; from its dense jungles to its blasted wastelands, it lays out vast exploration options that constantly supply interest. And the pull of the atmosphere cannot be denied: Nature seems to be hiding secrets from the curious eyes of denizens, who are likewise presented with flair. All that said, the monsters are the stars, and, amid its lush visuals, they are paraded with pride. They certainly fuel the gameplay, which pegs them as targets and obstacles with singular properties requiring no small measure of resolve to overcome.




Like all other entries to the series, Monster Hunter World has gamers gathering material, forging items, and hunting monsters from the mighty Nergigante to the humble Anteka. And they can engage in these expeditions — alone, with friends, or with computer-controlled feline companions — to their heart's delight. They face off against particularly dangerous monsters, but success brings with it plenty of loot, money, and crafting materials for better items. They then rinse and repeat the process until satisfied. Which, in a nutshell, means it uses the same formula its predecessors did.

Monster Hunter World: Iceborne's gameplay is no different. Offered as downloadable content to the base game, it feels more like an actual expansion, fleshing out an entirely new region to explore, and adding in plenty of new monsters to beat. With these new monsters comes the prospect of new mechanics to learn, new gear to craft, and new challenges to face. It even adds a new difficulty level for gamers to pursue: the Master Rank ups both the risk and the ante, and, thusly, makes clear its purpose as a natural progression for more experienced gamers.




Indeed, Monster Hunter World: Iceborne widens the series' horizon. As the title suggests, it has gamers dealing with extremely low temperatures and cold-weather terrains. On the flipside, it provides new equipment and upgrade trees, leveling the playing field. At the same time, it allows for faster completion of the core game and transition to it. Even the difficulty scaling has been adjusted to account for party size midstream; the fluidity of online hunts, for instance, has been considered such that the challenges become easier when members leave while in combat, and harder when they join.

Tellingly, Monster Hunter World: Iceborne does not offer cross-play functionality. In other words, gamers on the PlayStation 4 will not be able to interact with those on the personal computer. Which is just too bad, because it forces them to choose. The series has been around longer on consoles, giving it a much bigger installed base on Sony's eighth-generation hardware. And, make no mistake, the difference is apparent as soon as a party goes on a hunt. True, the PC will catch up at some point in the future — and likely in the near future. Given Capcom's newfound support for the generally superior platform, the takeup will be high. For now, though, it's clear where the better experience can be had.




In any case, the pull of Monster Hunter World: Iceborne is clear. It presents a constant challenge to improve, to clear what seem to be ridiculously high hurdles. It represents a continual struggle to exceed potential, to beat the ostensibly unbeatable, to triumph against the odds. Admittedly, it can be frustrating, even mindless, at times, but to those who have the patience and the will to see it through, it promises myriad returns to hundreds upon hundreds of hours of investing in an action role-playing game well worth its $39.99 price tag.



THE GOOD
  • Outstanding visual design
  • Fun and engaging gameplay that relies on good planning and skill
  • Has good coop features to play with other friends online

THE BAD
  • Still a fairly grindy experience
  • At times, can feel a bit repetitive
  • No cross-play functionality


RATING: 9/10

Thursday, February 20, 2020

CX 2692, Moon Patrol!

This episode is all about the Irem arcade game Moon Patrol, ported by Atari via GCC. Thanks for your patience regarding the release of this episode. I had a bit of an emotional setback in January and I'm trying to fight my way out of it. M.A.D. by US Games will be the next game I'm covering, so if you have any feedback for the game please send it to me at 2600gamebygame@gmail.com by end of day 23 February. Thank you for listening!

Moon Patrol on Random Terrain
Moon Patrol on KLOV
Moon Patrol on Atari Protos
The Zorfon Mystery by Rob Wanenchak
Mark Ackerman's web site
Atari Age Moon Patrol title screen glitch
Get Matt's Repro Freeway patch on eBay

Square Tiling Of A Sphere, Part 1/3

I almost always work on 2D game maps, but occasionally I get intrigued by planetary maps. I'd like to make a planet that uses a grid. The topology of a sphere requires a few things:

  1. Moving east or west you eventually wrap around the world → easy
  2. Moving north/south you eventually reach a pole, and then all directions are south/north → medium
  3. Wrapping around the world east/west is shorter near the poles than near the equator → hard

wraparound.jpg

Some grid games like Civilization will let you wrap east/west but not north/south. That acts like a cylinder, not a sphere. And some grid games will let you wrap north/south just like you wrap east/west. That acts like a torus, not a sphere. A tile grid game that acts like a sphere is hard!

A few years ago I played with hexagons covering a sphere. The main idea was that although there are some pentagons scattered around, we can hide them by making the map generator produce impassable terrain (deep oceans, inaccessible mountains, lava, etc.) in those areas, so you can never get close to the pentagons. Also, we have to divide the planet into regions that get shuffled around as you move around. While I was working on that I found some other things I wanted to try, but I didn't try them right away. Why?

I have three kinds of projects:

  1. My "main" projects (hexagonal grids, pathfinding, etc.) are about making high quality explanations. I'll spend a lot of time on these. I usually understand the topic reasonably well.
  2. My "gamejam" projects like this one are about exploring new things. I'll spend a limited amount of time (hour, day, or week) on these. I usually don't understand the topic that well.
  3. My "art" projects are about making something that looks cool.

Since I limit my time on each of the "gamejam" style projects (marked with an /x/ in the URL), once I run out of time, I'll stop, and make a list of things I want to explore later. For the hexagons-on-a-sphere project, I wanted to try squares-on-a-sphere, but didn't have time. I decided to explore that topic last week. I started with HEALPix, a layout used by NASA for placing quadrilaterals on a sphere, but I concluded that it's overkill for my needs. NASA also has the COBE quadrilateralized cube, and there are several other layouts to try. But I'm out of time, so those will be in a future "gamejam" style project. As often happens, I realize towards the end that I should've read more papers first, but sometimes I don't know what to look for until after I've tried implementing something.


Read about covering a sphere in square tiles

Download IGI 2 Covert Strike Highly Compressed For Pc

Download IGI 2 Covert Strike Highly Compressed For Pc

IGI 2 Covert Strike Full Review

Welcome to IGI 2 Covert Strike is one of the best Shooting game especially for shooting lovers that has been developed by Innerloop published by Codemasters.This game was released on March 3,2003.


Screenshot



IGI 2 Covert Strike System Requirements

Following are the minimum system requirements of IGI 2.
  • Operating System: Windows XP/ Windows Vista/ Windows 7/ Windows 8 and 8.1
  • CPU: Pentium 4 1.4GHz
  • RAM: 512 MB
  • Hard Disk Space: 2 GB




Wednesday, February 19, 2020

Movie/TV Reviews: Dunkirk, Blade Runner 2049, Stranger Things Season 2, The Big Sick, Frantz

See all my movie reviews.

Dunkirk - This is a fantastic Christopher Nolan movie, but not one I want to see multiple times. Okay, maybe one more time, but that's it.

The story is a slice of the evacuation at Dunkirk, the famous retreat of British (and French and Belgian) soldiers from France at the opening of WWII. While French soldiers held Germany at bay, Britain evacuated over 300,000 soldiers after expecting to only be able to rescue 30,000 or so. The evacuation was assisted by some air cover and by owners of small crafts, such as motor boats and so forth, taking the 25 mile sea trip to France and back. The beach was under attack a lot of the time.

The movie presents one week of the story of a foot soldier making several attempts to gain safety on a ship, interspersed with one day of the story of a civilian motorboat owner who travels to France to pick up some of the soldiers, interspersed with one hour of a pilot providing air cover. All stories converge by the end.

The interspersing of the stories was good in theory, but a little confusing due to the shifting time frames. There is no sensationalizing the war, either for or against. The stories are about fear, desperation, heroism and tragedy and survival, and how these are instantiated in humans. It's a war movie with little in the way of fighting; mostly it's about ducking and covering and running. But it's also about bravery and morality.  It is not presented as a traditional story.

The acting and directing are sensational, and so is the cinematography. Most sensational is the sound, which heightens the gripping visuals and makes them either pathetic or harrowing. Very beautiful, often educational, and a real demonstration of what movies can be. I can't remember if there are any women in the movie.

The Big Sick -  The best rom-com I've seen in quite a while, this was very funny and quite heartwarming. Written by and starring Kumail Nanjiani (Silicon Valley), it tells a fictionalized version of how Kumail met his American wife (played by Zoe Kazan) and the difficulty he/they endured from his parents (played byAnupam Kher and Zenobia Shroff) and (to a lesser degree) her parents (played by Holly Hunter and Roy Romano). The central part of the movie is a) the fact that his parents reject her because she is not Pakistani and b) that he spends a lot of time in the hospital with her parents when she suddenly falls into a coma ... after he had allegedly already broken up with her.

It's funny and it's touching. It's well acted and directed. But mostly, the script is great. It's funny. Worth seeing, especially on a date.

Frantz -  A reworking of a very old movie, this tells a story set just after WWI. A German woman goes every day to the cemetery to put flowers on the grave of her fiance Frantz who was killed in the war, and one day she meets a man ... a French man .. who also starts putting flowers on the grave. She is living with her former fiance's parents, and they are all grief-stricken. The Frenchman shows up, but anger and intolerance runs high. Until he says how he was great friends with Frantz and can't get over his death. This is kind of believable, since Frantz was a humanist, pacifist, and Francophile before the war. But ... what kind of relationship did this guy really have with Frantz?

As a modern viewer, our immediate suspicion is that the guy was Frantz's lover, something not even considered or asked by the protagonists in the movie. The movie confirms some things and then goes in other directions, and then in yet other directions. Intolerance runs on both sides of the border, lies are condemned but met with other lies, and who knows where it will all end up. Will they get together?

The movie is beautifully shot, costumed, and acted. The direction is lovely. It was enjoyable. However, it suffers from a few flaws that are the result of heavy handedness by the director. I will give a teeny example.

One of the scenes in Germany has this young Frenchman, all alone, while the German patrons, who have previously expressed their contempt for all people French, stand in a bar and sing their national anthem out of respect for Germany's soldiers. The Frenchman looks lost and even frightened. In the hands of a more competent director, we would expect to see the young lady at some future time in the movie, say, pass by a sports stadium or train station where French people are singing the national anthem. That would display the dichotomy without descending into heavy handedness. Instead, we see a scene where she is all alone, while the French patrons, who have previously expressed their contempt for all people German, stand in a bar and sing their national anthem out of respect for France's soldiers. Come on. I actually laughed out loud at this and said "Come on!" in the movie theater. And this kind of thing happens again and again. The Frenchman knocks on her (fiance's) parents door, and then later we see her knock at his family's door in an eerily similar shot. And on and on like this.

The director also shoots mostly in black and white but fades into color during certain scenes, which had the potential to be lovely (as it was in Pleasantville, Wizard of Oz, and other movies), but ended up also feeling heavy handed and obvious, essentially adding nothing to the movie that wasn't already patently obvious from the settings and story.

Honestly, I would have thought this was the director's second or third film, but it seems he has been making movies since the late 1980s. So he should know better.

Despite these misfires - and the fact that no blame is assigned to anyone for the war, it just kind of happened - the movie is otherwise lovely and sweet, with a story that really picks up and captivates you (especially after the first major reveal).

Blade Runner 2049 - It's good, although maybe not as good as it could have been. It fits seamlessly in with the first movie, without being a retelling of that movie, which is about as well as one could hope for.

The first Blade Runner had its faults - a little too much staring at visuals, a little undeveloped romance (even a little rape-y), a few plot-holes and inconsistencies - but it was beautifully filmed and acted, had an intellectual script unlike any other science fiction movie since 2001, and created a genre and look for many other movies to copy. This one doesn't really break any new ground; if anything, it feels like it inhabits the same space as Ghost in the Shell 2017. However, it has a few unique twists on the hero/destiny journey which make it rather brave in some ways. I suspect that its ending is a reason that it didn't perform overly well in the box office, but actually its ending is just right when you think about it.

As for its acting, visuals, plot, and directing, they're all good. I was confused about certain elements of the movie - how can androids have babies / grow up from being babies? What kind of biological functions do they have? Do their cells wear out? Do they go through teething, adolescence, and puberty? What do they eat, do they eliminate, and how do they metabolize? None of that makes any real sense.

I have to see it again to really get some of the confusion cleared up. In any case, it's certainly worth going to see.

Stranger Things (season 2) - Well, I just saw it and it blew me away, much like the first season did. There is really not much to say about it. It's a great story, starts off a little slowly for the first few episodes like last season, and then gets rip roaring. There are a few new characters and they are all fantastic.

The show is now part Andromeda Strain, part Aliens, and part Harry Potter. If it has any fault, it feels so neatly wrapped up that I can hardly imagine a need for another season. These two were just perfect.

As Long As I'm There...

I started to clear the table this morning but it seemed a shame to clear it after a single game so.......



Now that my 54's are back on their Volley & Bayonet/Morschauser style 3" unit bases, the grid is less useful than it was. I still had the measuring sticks I made a couple of years ago with brightly coloured 3" segments. It is easy to use and read in dim light even without glasses and also makes the grid less useful as long as all ranges and moves are in multiples of 3".


Since it's not quite a Square Brigadier game I quickly scribbled a one page variation but decided to experiment with getting a bit more radical and  leaving out  even more detail and removing more unit action options since I was going to be playing a Thomas scenario anyway. By and large it worked and a play through only took about an hour using roughly 1/2 the planned total number of units per side.  I think I want to bring back a bit more colour and more player decisions but its going to take some thought and experimentation.

Thursday, February 13, 2020

Brave Browser the Best privacy-focused Browser of 2019



Out of all the privacy-focused products and apps available on the market, Brave has been voted the best. Other winners of Product Hunt's Golden Kitty awards showed that there was a huge interest in privacy-enhancing products and apps such as chats, maps, and other collaboration tools.

An extremely productive year for Brave

Last year has been a pivotal one for the crypto industry, but few companies managed to see the kind of success Brave did. Almost every day of the year has been packed witch action, as the company managed to officially launch its browser, get its Basic Attention Token out, and onboard hundreds of thousands of verified publishers on its rewards platform.

Luckily, the effort Brave has been putting into its product hasn't gone unnoticed.

The company's revolutionary browser has been voted the best privacy-focused product of 2019, for which it received a Golden Kitty award. The awards, hosted by Product Hunt, were given to the most popular products across 23 different product categories.

Ryan Hoover, the founder of Product Hunt said:

"Our annual Golden Kitty awards celebrate all the great products that makers have launched throughout the year"

Brave's win is important for the company—with this year seeing the most user votes ever, it's a clear indicator of the browser's rapidly rising popularity.

Privacy and blockchain are the strongest forces in tech right now

If reaching 10 million monthly active users in December was Brave's crown achievement, then the Product Hunt award was the cherry on top.

The recognition Brave got from Product Hunt users shows that a market for privacy-focused apps is thriving. All of the apps and products that got a Golden Kitty award from Product Hunt users focused heavily on data protection. Everything from automatic investment apps and remote collaboration tools to smart home products emphasized their privacy.

AI and machine learning rose as another note-worthy trend, but blockchain seemed to be the most dominating force in app development. Blockchain-based messaging apps and maps were hugely popular with Product Hunt users, who seem to value innovation and security.

For those users, Brave is a perfect platform. The company's research and development team has recently debuted its privacy-preserving distributed VPN, which could potentially bring even more security to the user than its already existing Tor extension.

Brave's effort to revolutionize the advertising industry has also been recognized by some of the biggest names in publishing—major publications such as The Washington Post, The Guardian, NDTV, NPR, and Qz have all joined the platform. Some of the highest-ranking websites in the world, including Wikipedia, WikiHow, Vimeo, Internet Archive, and DuckDuckGo, are also among Brave's 390,000 verified publishers.

Earn Basic Attention Token (BAT) with Brave Web Browser

Try Brave Browser

Get $5 in free BAT to donate to the websites of your choice.