Tuesday, April 2, 2019

Any Student May Enter...

All are encouraged to participate in MSSA's Provincial Online Student Championships to be held on 6 April 2019.
Mind Sports South Africa (MSSA) shall be holding its Provincial Online Student Championships on 6 April 2019.

This year, any student of any South African tertiary institution (University and colleges) may participate, regardless of whether the player is MSSA affiliated or not.

However, it should be noted that only official teams entered by University Clubs affiliated to MSSA or the Sports Councils may use the tertiary institution's name.

The championship allows students from all over the country to test their mettle against each other in an official championship that has the following benefits:
  • Enable students to earn Student Provincial Colours, and
  • Qualify for selection for the National Squad, and
  • Earn medals.
The event that lasts from 10H00 until 18H00.

The titles to be played at such event are:


High School
#TitlePlatformPlayers
1Counter-Strike: GO™PC5 v 5
2Call of Duty Black Ops 4™PC5 v 5
3FIFA'19™Console - PS41 v 1
4Paladins™Mobile1 v 1
5DotA 2™PC5 v 5
6League of Legends™PC5 v 5
7HearthStone™Tablet/cell3 v 3
8TEKKEN 7™Console - PS41 v 1

Details are as follows:

Eligibility: Any player/team affiliated to a South African tertiary institution may enter.
Entry fee: Entry is R34.00 per Registered Player.
Entry date: Entries need to be submitted by no later than Monday, 2 April 2019.
Registration:To register, players must complete the entry form.
Age restrictions: Age restrictions per game title shall be enforcred.

When and Where:
  • 6 April 2019
  • The first round will start at 10H00. Players shall be given 60 minutes to complete each round. 
  • Players must all be on-line at 9H00

Teams that finish in the top three places shall receive medals for the following sections:
  1. Mixed
  2. Female

    Student Provincial Colours shall be awarded based on the residence of the recipient. Thus a Registered Player that lives in Cape Town shall be awarded Student Provincial Colours for the Western Cape.


    For additional information, please contact: mindsportscorrespondence@gmail.com 

    Helping Kriel Company




    Since I've been following what has been going on in CID, and given that I own both Khador and Legion, and love both Man-o-War and Blighted Ogrun, I did a lot of dojo over the last few months while I was out of actually playing the game. 

    Now that I'm coming back to play Warmachine again and I've settled back on Trolls, there have been a few things I've noticed as a problem before I took my hiatus as well as the things that have changed for themes and list building in the newer themes that PP has designed.  Mostly this is to go over the few problems Trolls face in our themes, most of which is in Kriel Comapny.

    Saving Horthol

    One thing that other themes have been getting that Trolls lack is that generally their Dragoons count towards the free points.  Laddermore adds to the free points counter for Storm Division, Man-o-War Dragoons add to the counter for Man-o-War, etc. One thing that would be a huge quality of life improvement for Troll lists in both Band of Heroes and Storm of the North would be to change it so that rather than just Trollblood Units counted towards free points it could be "Trollblood Units and Dragoons" or just change it to call out the specific unit types to allow Horthol to count towards the points.

    This would really be a quality of life improvement for list building and it would get Horthol back onto the table without severely hamstringing what can be taken in addition to the beasts for these unit heavy armies.

    Fixing Kriel Company

    Trolls have some very strong themes, but Kriel Company is by far our least represented theme force, and for good reasons: it is extremely restrictive.  The inability to take any of our beasts without a ranged attack, and thus no access to Rage outside of a Mountain King really changes what kinds of things our lists can play into.  This is a very frustrating turn of events since all of our heavies are effectively designed around having access to the Rage animus.  We pay a premium for access to ranged heavies because we can turn them into respectable melee threats.  The theme has little to no armor cracking unless you go down the Gargantuan route.

    What is upsetting is that other factions "Ranged Only Themes" aren't similarly restricted: Sons of the Tempest and Winds of Death can still take their Centurions and Gladiators.  Trolls are pigeon holed in that our other themes effectively remove almost all of our ranged options especially ones with "legacy models" that formed the core of a lot of combined arms lists in MK2 and put them all into a single theme (SotN gives us two ranged units and one Battle Engine to make a combined arms list).  

    It's also not as if our shooting options are inherently good or oppressive. Most if not all of them are fairly average at best, with short ranges across the board. They require specific caster support to be really effective – that's why our "ranged casters" are extremely powerful and synergistic and would be utterly broken if put into another faction (imagine either Grim or Gunny in Cygnar or Legion).

    The 'official solution' for getting armor cracking in Kriel Company is to say that we should just take a Mountain King if we want Rage, but then we start working against what the theme wants to get benefits. Once you take the Mountain King you can't afford to take any other heavies without cutting into theme benefits elsewhere and the list suffers for it.

    I believe there is a more elegant fix to Kriel Company's problems rather than just allowing Maulers to be taken or by giving something like the Blitzer Rage as a special animus in theme.  After all, putting Maulers into KC would make yet another theme where we take "Mauler + Other Heavy" and call it a day before moving on to taking the non-beast options that count towards the free points.

    One theory is to make all Warbeasts, Battle Engines, and Units count towards the free points, but up the requirement for a "free" item to 30 points instead of 20.  This means KC will still max out at 3 free items, but taking a larger battlegroup or a Gargantuan isn't a huge loss.  I think this is warranted given that the theme doesn't have access to any of the really strong melee unit options that are available in Trolls.

    It also gives us another theme that would allow more variety if we wanted more than just "Beast Points + 15" worth of Warbeasts without hamstringing the theme.  It's not as if Trolls have the fury management to make a seriously effective battlegroup based gunline like Legion or Skorne could, but even if we did we could just build that in Power of Dhunia and have access to Rage via a Mauler right now.  

    If you wanted to play beasts and have them be powerful in melee you're still playing a "Gargantuan list" where the SR packet still favors multiple heavies vs. gargantuan/colossals.  You're still not taking lots of ranged units with our melee beatstick casters that don't support them because they're just not particularly effective without the support from our ranged focused casters.

    Overall, I don't think this change breaks the game, or even makes Trolls particularly oppressive. It would just help get our ranged units and maybe even a War Wagon back onto the table vs. having us be a overly melee focused faction. 

    Please PP, help make those units see the table!

    Monday, April 1, 2019

    Nerdy Space Game For Hackerspaces - 6 Years Of Development

    Space nerds in space is an impressive piece of work most of us will never play. But we get to enjoy watching others do so. And also 28 minutes of looking at the history of the game:


    More videos on Stephen Cameron's channel.